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Plane shift 5e
Plane shift 5e














Perhaps the defining moment in Kamigawa history is the Kami War. Honor drives many people and many often come to blows over it, all under the watchful gaze of the kami who guide and protect the people. Honor is the most sacredly held rule, even if not everyone has the same interpretations of it when they conduct themselves.

PLANE SHIFT 5E CODE

Some ascribe to the code of bushido, others to a sense of freedom, and others to high high standings of behavior. The people themselves are strong believers in a sense of honor, a code of conduct which they ascribe themselves to.

plane shift 5e

The land itself shows a sign of balance as the sources of land with mana are balanced and organized. On the plane of Kamigawa, the people exist in a balance with their gods, the spiritual kami. Read it, enjoy it, and if you like it enough, comment on it and leave a review for it. So with a plan in mind, please enjoy this glimpse into a potential campaign setting of Kamigawa. Something I'm sure other DMs like to have as well. Maybe not a perfect solution, but as a DM I like to have the details in case I need them. Still, a lot changes over a thousand years, so I decided on creating note blocks which detail potential cultural points concerning locations or races over the centuries and let the DM choose the ones they wish to use. Focus on the base foundation and let aspiring DMs wishing to visit Kamigawa go from there. Since we have not seen Kamigawa in mainstream MTG save for some Commander cards, we cannot be sure what the social structure is.Īs much as I hated to consider it, being general and vague likely was the way to go. The Kitsune, Akki, Orochi, and Nezumi all may have suffered greatly from the plots and assaults by the kami or the Soratami. The Soratami were humbled and bloodied, but they may have also suffered discrimination if their plans to take over Kamigawa were revealed. The human empire was crushed, their command and a huge portion of their army destroyed by O-Kagachi. The rituals may have changed, the traditions may have changed, but the worship of the kami themselves likely would not have changed.įor the races themselves, they would have likely changed drastically. For others, it may be a hurdle since they wish to connect other MTG worlds for a larger campaign (like I do) and such a time shift may not be plausible for the storyline.įor the kami, this is not such an issue since the kami themselves exist so long as the people worship them and despite the Kami War, the people did not stop praying to kami. For some players, that's not much of an issue since they may only play in Kamigawa.

plane shift 5e

Part of the problem with a Plane Shift for Kamigawa is that the events outlined in the Kamigawa block happened over a thousand years before the modern MTG storyline. This plane is a Japanese-themed plane seen in the sets of Champions of Kamigawa, Betrayers of Kamigawa, and Saviors of Kamigawa.Īlthough the mechanics of Kamigawa were not the most popular in MTG cards, the lore is actually very rich and provides a backdrop to a lot of D&D style adventures which can bring more fans and attention to Kamigawa itself and maybe, just maybe, bring the world back into the limelight for MTG players. A creature so transported must find its own way back to your current plane of existence.Well, here is my second attempt at a Plane Shift, this time in the more content rich plane of Kamigawa. If the creature fails the save, it is transported to a random location on the plane of existence you specify. On a hit, the creature must make a Charisma saving throw. Choose a creature within your reach and make a melee spell attack against it. You can use this spell to banish an unwilling creature to another plane. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. If you are trying to reac the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.Īlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

plane shift 5e

Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)














Plane shift 5e